Episodes

Thursday Aug 22, 2019
PLC8 - AAA (All About AI)
Thursday Aug 22, 2019
Thursday Aug 22, 2019
This week is all about AI (artificial intelligence), from great examples like Halo and F.E.A.R., to games like Metal Gear Solid and Call of Duty, where it has to play a bit dumb to allow the player to be the star of the show.
Version: 20241125
Comments (3)
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Hey, I'm catching up on the podcasts here. But wow this is one of your best podcadt so far. First, Matt is back \o/. Secondly the subject was so interesting, having nick who participated more than last time was nice, and the discution was really entertaining and well-run from start to ending. And everyone participated equally and had a meaningful and insightful contribution. Plus, we don't have the chance to hear about AI often. Nice job!
Monday Oct 21, 2019
GG at this episode ^^ I like the industrial influence since all of you are from the games branche AI Was excellent and again the touch know how made it well done Really interesting with the behavior tree, reminded me of my first days with excel with "if" "than" "else" But dare you Talking about AI and you did not mention Supreme Commander. After listening to this episode I am not that sure if it is what it is but the AI gave you the feeling of being scouted and countered. It fou d weak spots in your strategy etc really enjoy fighting against AI^^ Looking forward to the next episode. And I really want you to talk about WH 40K and Battletech :)
Saturday Aug 24, 2019
Excellent episode gents. I really enjoyed the bit about the behaviour tree. Is there a methodology used by game designers to program AI to react in logical way to players that play in an illogical manner? When I have my students go through activities in game theory, it surprises me to see some behave illogically. I get that some just want to throw chaos into the mix (read:watch the world burn). To sum up, how do you compensate for that type of player?
Friday Aug 23, 2019
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